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If I could Impart but one piece of valuable advice to all those comicbook creators out there (whether they be artists, writers, or whatever), it would be to learn the first (and basic) fundamental notion that comics are a sequence of ‘frames’.
What does that mean?
Put simply: Learn to storyboard.
Writers would do well to thumbnail (even in stick figures) ideas they may have in their prose to see how it would translate in a storyboard sense. Learn the nuance of pacing from one panel to another. How words and pictures [in panels] string together to form a story. How a picture can ‘write’ the story better than the words. How a simple word can make the picture’s message crystal-clear. The ‘writer’ in us shouldn’t be trying to win battles against the ‘artist’ in us. Each should contribute only as much as they can to communicate what is needed on the page in the best way possible.
To get an idea of comics at each end of the spectrum – try doing a short story with no words (only simple thumbnails), then do the same story with only text.
Now – look at the two versions.
See the two disciplines you're working with?
Which one ‘reads’ better?
Can another version (combining the best elements of the two) be EVEN better?
We’d hope so.
That’s what a comic is.
In its basic form – the comicbook is a rough storyboard. It’s the words and pictures together for the first time. It’s your blueprint. It’s where most of the problems are worked out.
It’s your map.
For those who find the process of creating comicbooks arduous, I’d suggest you storyboard your books first. It’ll ground your vision of the perceived final comicbook to a basic ‘worked-out’ model. It’ll take a lot of the weight off your shoulders, so you can simply get on with producing the final pages based on your ‘worked-out’ roughs.
Instead of being stuck on a treadmill.




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